Starting Skill: Melee Attack, Resting, +Mighty Roar (3 radius, reduce enemy moral, 5t cd).Starting Trait: Hero, +All Terrain (Bear Mount).In skirmish and Onslaught he is set to the mounted version. In Invasion, Falirson start as a hero on foot, later he obtained a giant bear as his mount. After defeated the True Path transmuters, he went back to the Fareach Highland to spend his rest of life. He then marched into the Borderland, later the Empire for revenge, and finally made it by killing the Emperor. He was made the High King of Fareach after Battle of the Clanmeet, where Falir was killed by the combined Clan Misneach, Borderland Clans and imperial army, and many other clans also lost their cheftain. Son of Falir One-Eye, older brother of Ailsa the Blind. His starting units are 2 Younglings, 2 Maindens and 2 Slingers. In Onslaught, Falirson can hire Younglings and Maidens. Main hero in Invasion campaign, also available for Onslaught campaign as a choice. This training can be done for unlimited times until unit is at 9999 exp). Training Session: 100 Gold for 100 point exp. Pilfer: 75 Gold for Plifer, recieve 20 Gold when made a kill. This training can be done for unlimited times until unit is at 9999 exp.Įxtra Armour I: 1 Armour for Extra Armour I, grants +1 Armour. Training Session: 2 Weapon for 100 point exp. Mercenary Band Training is only available when you choose Relkar.Įmpire Faction Training is only available when you choose Filos. Training Grounds is not available in The Tale of Falir Campaign.īaileach Faction Training is only available when you choose Falirson or Ailsa. In Invasion, you use Baileach Faction, the Training Grounds is unlocked after finishing Krell's Landing, while in Onslaught this is available from the start. So if you want to stack, train before upgrade. However, units can carry their promotions when upgraded to another one. you cannot stack another Slayer on a Berserker). If a unit already have a specific promotion, then they cannot recieve it again (i.e. Hero units cannot recieve any training in the training ground, and non-hero unit can only recieve each one once. There are currently 3 kind of Faction trainings: Baileach Faction Training, the Mercenary Band Training, and Empire Faction Training, depending on who is your main hero/heroin. Since I'm writing with the beta test channel, some info in this article may be different from the current released version. Raging Storm (+50% Magic damage) will also increase damage dealt by a Lightening Strike (do magic damage) from Ailsa.Īll heroes in this article, except for Falir, Tirea and Relkar, are available for skirmish, and all heroes except for Falir may appear as a reward in Onslaught campaigns. Note: Skill damage is also affected by traits, artifacts, level bonus and effects that is said to affect a specific kind of damage type, i.e. Hero: +50% Invulnerable Damage Reduction.We will ignore these promotions when talking about skill trees. Heroes all start with 1 Artifact Slot and have two promotions for another two. No need to say, this article also contains spoiler informations about the end of each hero (if they have one) in and after the Invasion campaign, and some choices affecting them, so read with caution if you want to avoid spoilers. Since Thane, General and Witch Doctor do not have a skill tree, in this article we will ignore them, only talk about those with one - Transmuter also has a skill tree and provides promotions in training ground, but I cannot call him a "named hero", tricky guys. As written in the introduction of this guide, this article is about hero units in Fantasy General II.
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